kdm3d@comcast.net
206.335.8436
Federal Way, Washington
ABOUT - RESUME - RECOMMENDATIONS - HOME

At a Glance

Current Status:

Lead Environment Artist

Qualifications:

  • Over 5 years Video Game experience
  • 3 shipped titles
  • 10 years professional visual and 3D experience
  • Experience in high and low poly modeling for video games and architectural visualization
  • Experience in team management
Relevant Software:
  • 3D Studio Max
  • Maya
  • Adobe Photoshop
  • Unreal Develoment Kit
  • Unity
  • Mudbox

Download Resume:

 

Current Employer:

November 2010 - Current
Position: Environment Artist / Lead Environment Artist
Projects: Shinobi (3DS) Marvel Super Hero Squad: Comic Combat (360, PS3, Wii)

Accomplishments:

  • Modeled, textured and implemented 3D models and environments into a real-time game environment
  • Transitioned full game levels from "white-box" to finished artistic state
  • Managed workflow and scheduling of a team of other artists to meet quality bar and project deadlines
  • Created and implemented artistic and lighting styles for various projects
  • Maintained a fast work ethic while adhering to and exceeding quality standards
Past Employment:


January 2007 - September 2009 (Studio Closed)
Position: Artist
Contact: Laurent Coulon
Phone: (425) 260-2605
Accomplishments:

  • Modeled, textured and implemented 3D models into a real-time game environment
  • Managed audio integration including scheduling, education, and quality control
  • Captured, edited and produced in game videos and promotional videos

Letter of Recommendation

November 2008 - May 2010
Position: Contract 3D Artist
Project: Halo: Reach
Accomplishments:

  • Modeled, textured and implemented 3D models into a real-time game environment
  • Up-resed existing game assets
  • Maintained a fast work ethic while adhering to and exceeding quality standards

Qualifications:

  • 5 years Video Game experience
  • 3 shipped titles
  • 10 years professional visual and 3D experience
  • Experience in high and low poly modeling for video games and architectural visualization
  • Experience in team management

Education:
  • Graduated: 2001
  • Major: Computer Animation
  • Focus: Game Art

Printable Versions:

Kayl_Myers_Resume.doc
Kayl_Myers_Resume.pdf

For a more complete resume, please download one of the above.

Software:
  • 3D Studio Max
  • Maya
  • Adobe Photoshop
  • Unreal
  • Unity
  • Mental Ray


Related History:
Turn 10 Studios (an MGS studio)
Redmond, WA

Markie Nelson Interior Design Seattle, WA

Pacific Telecom Services Seattle, WA

Stricker Cato Murphey Architects (formerly Fraley Stricker Architects)
Seattle, Wa

For more information on these and other of my endeavors, please contact me kdm3d@comcast.net.