kdm3d@comcast.net
206.335.8436
Federal Way, Washington
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At a Glance

Current Status:

Lead Environment Artist

Qualifications:

  • Over 5 years Video Game experience
  • 3 shipped titles
  • 10 years professional visual and 3D experience
  • Experience in high and low poly modeling for video games and architectural visualization
  • Experience in team management
Relevant Software:
  • 3D Studio Max
  • Maya
  • Adobe Photoshop
  • Unreal Develoment Kit
  • Unity
  • Mudbox

Download Resume:

 

Forklift Vehicle

Contributions: High and Low Poly modeling, texturing, shader. (upper roll cage created by others)

Forge World Modular Building Pieces

Contributions: Modeling (blockout provided), shaders using a predetermined pallet of environment textures. Worked with team of 3-4 artist to create the above pieces.

Forge World Modular Building Pieces

Contributions: Modeling (blockout provided), shaders using a predetermined pallet of environment textures. Worked with team of 3-4 artist to create the above pieces.

Forge World Modular Building Pieces

Contributions: Modeling (blockout provided), shaders using a predetermined pallet of environment textures. Worked with team of 3-4 artist to create the above pieces.

UNSC Missile Battery

Modeled and unwrapped to accomodate using an existing texture set.

UNSC Generator

Modeled and textured using high res to game res workflow.

Covenant Super Carrier

Modeled and textured using high res to game res workflow.

Covenant Cruiser

Modeled and textured using high res to game res workflow.

Generic HVAC Unit

Modeled and textured using high res to game res workflow.

Human Coffee Tables

Modeled and textured using tiling textures.

Foliage

Plants created to fill out an urban environment.

Covenant Drop Pod

Modeled and textured using high res to game res workflow.